How to use metaverse in education – 71Bait

metaverse is all about virtual and augmented reality, where an avatar, guided by a real person, can explore this virtual world. The avatar, which represents the person who “guides” him, is allowed to behave in a manner similar to that in the real world: he can shop, play, build or even work. But why is it so important for the higher education sector? Not only the IT staff in your department will be amazed: these avatars can learn in virtual reality.

What’s the best way to learn?

“Tell me and I to forgetteach me and I may recall, include me, and I am learning.”

This famous phrase is attributed to a quote by Benjamin Franklin. However, there are sources claiming that it belongs to Xun Kuang, a Chinese Confucian philosopher who lived long before Franklin. Anyway, maybe one day we’ll be able to determine who’s right, and maybe Metaverse will play its part in identifying its correct “owner”, but what’s important here is that Metaverse does just that:

It involves people in the learning process and that’s why we like it. Below is an illustration of its current use and how it could be used in higher education.

To play

Even though Metaverse is already being used in some avant-garde medical and surgical degree programs, it’s still mostly used in the gaming industry.

That’s interesting digital property is something people like to spend their money on. People have come to buy real moments or experiences like NBA hotshots. People buy accessories for their avatars and characterize their properties by paying for them in bitcoin. In addition, people in this virtual reality also buy digital assets such as real estate, music and much more.

That said Several important factors are currently contributing to growth the Metaverse technology. The latter include NFTs, cryptocurrency, blockchain and reality simulation software. In fact, Fortnite now includes events and even music concerts in its games. Or take Minecraft, which is all about building with virtual reality: basically, any design and architecture department head would be thrilled to show their students how to turn blocks into infrastructure by simply assembling them, following the basic construction rules followed.


Now back to the theory: Normally When a new practice enters a medium, it copies the old one. Take the film industry for example: when the first films were released, they copied the techniques of the previous ones until directors started editing films.

The pandemic almost forced teachers and educators to use platforms for video chats. For some institutions, this was part of the natural flow of instruction, while others may have struggled to make this shift. In any case, the fact is that the coronavirus has accelerated progress future of education worldwide: the shift from physical classrooms to digital learning platforms. So it seems that education is finally going through what happened with films: the shift from one practice to another.

That said, not everything is bulletproof, and the same goes for online classes: it is impossible to to interact outside of a mere video. This is where AI comes in: We are moving towards a learning experience that institutions anywhere in the world can provide, but is more Specific and definitely more immersive: learning through a metaverse. Using metaverse in education creates infinite possibilities for learning through inclusion. It can catapult teachers and learners into any space at any time, from projecting into the 2,000-year-old scenario set in ancient Rome to supporting heart surgery.

Three tips for adapting metaverses in education

Campus-based: The immersive virtual learning spaces will make up for anything online video calling platforms lack. The first Immersive virtual learning spaces will likely be based on campus activities and lectures, including hands-on three-dimensional exercises.

The Privilege: The best would be a Combination of metaverse-based immersive learning Experience with the other online teaching delivery platforms and the best solution is to mix them real practice to the first two. Institutions that embrace the use of technology and the mixed method for course delivery have the privilege of being among the first to adopt alternative and innovative approaches to then proceed with Metaverse.

Student and staff training: This is the adjustment from staff and students to this new method of teaching and learning. Of course, it is individual for each institution, but the team should be educated and prepared to deliver Metaverse lessons. It would be appropriate that students receive proper education also. While the new generations may already have been introduced to Metaverse through games.

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